hailsnhorns.blogspot.com
please feel free to follow this blog or post whatever's on your mind. anything's fair game as long as it isn't 4chan tasteless.
i'd do the whole myspace/facebook thing, but i'm not 15 years old anymore, and haven't been that age for over seven years.
i did this blog in the past to write about my band, but since we're dormant for the unforeseeable future, i decided to make it my own personal spot for thoughts about pretty much anything.
also, i've been posting on ripcord gogger waayy too much, and i'm pretty sure that the 'mash is sick of my ramblings on his own site.
so with that said, please check out the site and have a good one!
-m
Wednesday, December 9, 2009
Monday, December 7, 2009
tekken 6 scenario campaign stupidity.
wow, does this mode eat a ton of ass.
enemies can block, evade and counter attack, yet you can't.
your partner is borderline retarded, and just stands there taking punishment like some sort of sex slave.
it's not even fun to play. it's not even fun to look at for that matter.
now my reaction wasn't exactly as shown above, but i did throw a chair.
2009 and developers still can't get **** right.
and i'm not knocking on the fighting system, and the other modes because they're pretty boss.
but to have a mode like scenario campaign really hurts the integrity of this game in my honest opinion.
*UPDATE*
K, so after spending a good amount of time with this heap (for some reason I have to get through this so I can get to the "real" game.) It's still a load of ass, but there are some perks.
You can beef up your characters with new clothes, and some of these actually enhance your fighting ability. Clothes and accessories are ranked from G to S allowing you to:
- upgrade your defense, attack, drop rate of items.
-increase the value of fight money.
- increase the level of damage while in rage mode.
- increase your maximum health.
- have your health replenish overtime.
- use elemental attacks on enemies (fire, ice, lighting.)
It's all fine and dandy when you know this halfway through the game.
This does have some major drawbacks.
- you can only equip 5 upgrades.
- you can't use the same/similar upgrade. (Ex. You can't equip two health upgrades, or two elemental upgrades, one of the two will be activated unfortunately.)
- when you buy items from the customize shop, some items are given a description and lists what properties it contains, a lot of them, on the other hand, don't which leaves you to run through some of the campaign's levels again.
- boss characters are unlocked through the arena and from there, you can play through their story in a single player arcade setup. Unfortunately each character's story is about 4 matches long.
I think I finally covered everything this mode has to offer.
It's story is full of hokey, regurgitated anime diahrrea with some extra cheese. It's convoluted and kind of pointless. I mean, jin waging worldwide conflict just so that he can get rid of the mishima bloodline?
Why not just fight kazuya and heihachi to the death? Why doesn't jin just off himself if he hates his bloodline?
Bah, whatever. 2 more secret levels for me, and then it's to the pure meat and bones of this game (aka THE GOOD STUFF)
Dear namco:
You suck. Please don't use this campaign for tekken 7's inevitable console release. Thnks. Keep it simple, but still keep it loaded with a ton of modes and options.
enemies can block, evade and counter attack, yet you can't.
your partner is borderline retarded, and just stands there taking punishment like some sort of sex slave.
it's not even fun to play. it's not even fun to look at for that matter.
now my reaction wasn't exactly as shown above, but i did throw a chair.
2009 and developers still can't get **** right.
and i'm not knocking on the fighting system, and the other modes because they're pretty boss.
but to have a mode like scenario campaign really hurts the integrity of this game in my honest opinion.
*UPDATE*
K, so after spending a good amount of time with this heap (for some reason I have to get through this so I can get to the "real" game.) It's still a load of ass, but there are some perks.
You can beef up your characters with new clothes, and some of these actually enhance your fighting ability. Clothes and accessories are ranked from G to S allowing you to:
- upgrade your defense, attack, drop rate of items.
-increase the value of fight money.
- increase the level of damage while in rage mode.
- increase your maximum health.
- have your health replenish overtime.
- use elemental attacks on enemies (fire, ice, lighting.)
It's all fine and dandy when you know this halfway through the game.
This does have some major drawbacks.
- you can only equip 5 upgrades.
- you can't use the same/similar upgrade. (Ex. You can't equip two health upgrades, or two elemental upgrades, one of the two will be activated unfortunately.)
- when you buy items from the customize shop, some items are given a description and lists what properties it contains, a lot of them, on the other hand, don't which leaves you to run through some of the campaign's levels again.
- boss characters are unlocked through the arena and from there, you can play through their story in a single player arcade setup. Unfortunately each character's story is about 4 matches long.
I think I finally covered everything this mode has to offer.
It's story is full of hokey, regurgitated anime diahrrea with some extra cheese. It's convoluted and kind of pointless. I mean, jin waging worldwide conflict just so that he can get rid of the mishima bloodline?
Why not just fight kazuya and heihachi to the death? Why doesn't jin just off himself if he hates his bloodline?
Bah, whatever. 2 more secret levels for me, and then it's to the pure meat and bones of this game (aka THE GOOD STUFF)
Dear namco:
You suck. Please don't use this campaign for tekken 7's inevitable console release. Thnks. Keep it simple, but still keep it loaded with a ton of modes and options.
Sunday, December 6, 2009
Thoughts on Tekken 6 and Prototype.
I got these today after I got rid of my wii.
I've been messing around with these games a little bit throughout the day, and I can say that I'm pretty pleased with everything so far.
Tekken 6
(Me Likes:)
-huge friggin' rooster. Like, king sized, and they're all unlocked from the start.
- lars alexanderson
- the cool "blur" effect that all next-gen games have for some reason.
- pretty environments. Some destructible ones too.
- lars alexanderson
- solid tekken controls. I.E. Jugglefest 2009.
- lars alexanderson
(What I think sucks)
- the "campaign" mode. It's total garbage, with a super cliched story that isn't really worth the time of day. And if you're a fan of tekken's story, get ready for some more head scratchers. The mechanics are dumbed down and sluggish when compared to it's arcade counterpart.
Why not go the route of normalcy and make individual storylines for each character through the arcade mode? Why should namco insist on making these mundane, half-assed single player modes for the sake of trying something "different"?
Why not make it play like tekken force mode at least? That **** was fun. Hell where's my tekken bowling?
Tekken 5 got something right where it allowed you to play through each charcter's story through the arcade mode, leaving that dumb devil within single player mode up to the players own discression.
I haven't tried any online modes yet because I know I'll get schooled. But i'm sure it'll be a decent experience.
Overall, it's Tekken with a new coat of paint, online capabilities and a huge roster. It's got the same mechanics tekken nuts are bound to love. I happen to enjoy the tekken series, so this tickles my fancy on many levels. What it gets right, it passes with flying colors, what it got wrong, fails miserably.
I noticed some topics on board 208 regarding the roster, and seriously, this is the largest roster to date, I could give two ****'s if kunimitsu, michelle chang, tiger, and forrest law are missing.
The newer characters are pretty damn fun to use. Zafina, leo, lars and miguel are my definite favorites.
I give the game an 8.5.
tl;dr
You'll love the game if you're a tekken fan.
You'll hate the game if you're not a tekken fan.
And if you're a fighting game fan looking for something to hold you off until ssfiv comes out, look no further than tekken 6.
Personally, I think it's pretty great, though not as great as tekken 3, tag tournament, or 5DR but great in it's own merit.
(Prototype)
A sandbox game where you take control of a dude named alex mercer. This guy is infected with a virus that gives him the ability to do pretty much everything. Ever.
(What I liked:)
- it's a sandbox game
- alex mercer's troubled personality. Even though the guy's a one man wrecking crew, he's also personally conflicted at the same time.
- alex mercer has a billion and one abilities, and leveling up is about as frequent as bathroom breaks with someone with a weak bladder. You're treated to all of mercer's abilities in the very beginning of the game, but it's pretty much foreshadowing of what's to come, so it backtracks to when the infection was first spread. But no worries since you will gain these abilities back pretty quickly early on in the game.
- satisfying, gratuitous, selfless violence on EVERYONE you see. Slicing a bunch of pedestrians (male and female) to hunks of meat, throwing them around and into vehicles, the river, helicopters, violent consumation sequences. It's strangley satifying, and it really gives the player a sense of empowerment, like you're totally un****withable.
Soldiers are common fodder for you to plow through, but you need to watch out for hunters and other otherworldly beings that you cross, because that's the real threat to you.
It's also incredibly satifying to take out an entire squad of police and military personel with absolute no regard for anything around you.
(What I didn't like:)
- the visuals are kinda piss poor for a 360 game.
-There's a lot of pop-up.
-Windows look like they're painted on buildings.
- new york city at times looks dull and lifeless, but when there's utter chaos amok, it's a total warzone.
- the way the developer's mapped nyc is highly questionable. I know the city enough to know that the manhattan/ brooklyn bridges are not like 20 blocks away from the empire state building. At least make an accurate map of nyc, instead of just pasting landmarks where they don't belong.
- product placement galore. And I hate it. I only expect it out of sports games, but why this? You'll see endless gamestop, game crazy, and dc comics advertisements along with fake advertisements throughout the city. It's totally wierd and out of place.
- voice acting is kinda decent, sometimes it get's hammy, and tons of forced swearing in an embarassing attempt to make the game "edgy".
Besides the negatives, there's a ton of fun to be had in this game. What it get's right the game pays off in spades, rewarding the player with a truly unstoppable force of a character. Powering up and leveling up are frequent, as you gain a ton of evolution points (the game's currency) for pretty much anything. The mission structure is good to okay, in a sense where it varies, but not so much, but not like assassin's creed 1 or brutal legend's secondary missions.
I give this game an 8.
tl;dr
You like carnage? Check this one out. Great game, visuals are sorely lacking, and usually visuals don't concern me too much, but c'mon it's freaking 2009, this game has no excuse for looking like a nice ps2 game on 480p.
I've been messing around with these games a little bit throughout the day, and I can say that I'm pretty pleased with everything so far.
Tekken 6
(Me Likes:)
-huge friggin' rooster. Like, king sized, and they're all unlocked from the start.
- lars alexanderson
- the cool "blur" effect that all next-gen games have for some reason.
- pretty environments. Some destructible ones too.
- lars alexanderson
- solid tekken controls. I.E. Jugglefest 2009.
- lars alexanderson
(What I think sucks)
- the "campaign" mode. It's total garbage, with a super cliched story that isn't really worth the time of day. And if you're a fan of tekken's story, get ready for some more head scratchers. The mechanics are dumbed down and sluggish when compared to it's arcade counterpart.
Why not go the route of normalcy and make individual storylines for each character through the arcade mode? Why should namco insist on making these mundane, half-assed single player modes for the sake of trying something "different"?
Why not make it play like tekken force mode at least? That **** was fun. Hell where's my tekken bowling?
Tekken 5 got something right where it allowed you to play through each charcter's story through the arcade mode, leaving that dumb devil within single player mode up to the players own discression.
I haven't tried any online modes yet because I know I'll get schooled. But i'm sure it'll be a decent experience.
Overall, it's Tekken with a new coat of paint, online capabilities and a huge roster. It's got the same mechanics tekken nuts are bound to love. I happen to enjoy the tekken series, so this tickles my fancy on many levels. What it gets right, it passes with flying colors, what it got wrong, fails miserably.
I noticed some topics on board 208 regarding the roster, and seriously, this is the largest roster to date, I could give two ****'s if kunimitsu, michelle chang, tiger, and forrest law are missing.
The newer characters are pretty damn fun to use. Zafina, leo, lars and miguel are my definite favorites.
I give the game an 8.5.
tl;dr
You'll love the game if you're a tekken fan.
You'll hate the game if you're not a tekken fan.
And if you're a fighting game fan looking for something to hold you off until ssfiv comes out, look no further than tekken 6.
Personally, I think it's pretty great, though not as great as tekken 3, tag tournament, or 5DR but great in it's own merit.
(Prototype)
A sandbox game where you take control of a dude named alex mercer. This guy is infected with a virus that gives him the ability to do pretty much everything. Ever.
(What I liked:)
- it's a sandbox game
- alex mercer's troubled personality. Even though the guy's a one man wrecking crew, he's also personally conflicted at the same time.
- alex mercer has a billion and one abilities, and leveling up is about as frequent as bathroom breaks with someone with a weak bladder. You're treated to all of mercer's abilities in the very beginning of the game, but it's pretty much foreshadowing of what's to come, so it backtracks to when the infection was first spread. But no worries since you will gain these abilities back pretty quickly early on in the game.
- satisfying, gratuitous, selfless violence on EVERYONE you see. Slicing a bunch of pedestrians (male and female) to hunks of meat, throwing them around and into vehicles, the river, helicopters, violent consumation sequences. It's strangley satifying, and it really gives the player a sense of empowerment, like you're totally un****withable.
Soldiers are common fodder for you to plow through, but you need to watch out for hunters and other otherworldly beings that you cross, because that's the real threat to you.
It's also incredibly satifying to take out an entire squad of police and military personel with absolute no regard for anything around you.
(What I didn't like:)
- the visuals are kinda piss poor for a 360 game.
-There's a lot of pop-up.
-Windows look like they're painted on buildings.
- new york city at times looks dull and lifeless, but when there's utter chaos amok, it's a total warzone.
- the way the developer's mapped nyc is highly questionable. I know the city enough to know that the manhattan/ brooklyn bridges are not like 20 blocks away from the empire state building. At least make an accurate map of nyc, instead of just pasting landmarks where they don't belong.
- product placement galore. And I hate it. I only expect it out of sports games, but why this? You'll see endless gamestop, game crazy, and dc comics advertisements along with fake advertisements throughout the city. It's totally wierd and out of place.
- voice acting is kinda decent, sometimes it get's hammy, and tons of forced swearing in an embarassing attempt to make the game "edgy".
Besides the negatives, there's a ton of fun to be had in this game. What it get's right the game pays off in spades, rewarding the player with a truly unstoppable force of a character. Powering up and leveling up are frequent, as you gain a ton of evolution points (the game's currency) for pretty much anything. The mission structure is good to okay, in a sense where it varies, but not so much, but not like assassin's creed 1 or brutal legend's secondary missions.
I give this game an 8.
tl;dr
You like carnage? Check this one out. Great game, visuals are sorely lacking, and usually visuals don't concern me too much, but c'mon it's freaking 2009, this game has no excuse for looking like a nice ps2 game on 480p.
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