Oct 30, 2008

8 hours into C.VANIA ORDER OF ECCLLSCLMXVII

Judging from the preview videos and KONAMI's official press-articles, people were drooling over how awesome it would be for the main character SHANOA TWAIN to not have any weapons, and that instead of weapons, she would be using the glyph system. Getting to begin the game, I was guessing this would be something I'd never seen before.

10 minutes into the game -> Where's this new "system", and why am I still going into the same old equip / unequip menu for everything?

2 hours into the game -> So I guess I have no weapons now, but these "glyphs".. like um.. like a sword.. and a knife.. a rapier, an axe, a lance, basically everything that was there in the last 2 C.VANIA games. I guess the new "system" is that I should start pronouncing the word "weapon" as "glyph" from now on.

2 hours 10 minutes into the game -> CONTRA 4 was hard, but this game is simply tedious, annoying and frustrating. Because I have to switch weapons OOPS SORRY I MEAN GLYPHS every 5 seconds, because every single character in the whole game will have a different weakness. And the gameplay doesn't help because once again you get knocked into oblivion when hit during a jump. And if you're stuck "inside" a boss, or even a normal bad-dude, you get hit at least 4 times before you can manage to get away - and that equals to like 50-60% damage.

2 hours 12 minutes into the game -> I'm supposed to rescue the villagers and feel good about it, but here's what's really happening: everytime I save a villager or go talk to a villager, I'm skipping the dialogue and swearing at that villager IRL because i hate the way their faces are drawn. They all look sinister and evil, but SHANOA who's lost her memory is looking like the stupidest most ignorant character in the whole game who doesn't seem to know wtf is going on. Wtf KONAMI, are you trying to tell me that I'm stupid. Go stuff a VOL McMUFFIN up your glyph-hole.

3 hours into the game -> It's still like playing C.VANIA, only with crappy controls all over, like CRAPPYVANIA 1. I'm still constantly equipping and un-equipping weapons OOPS I MEAN GLYPHS, not to mention armor, headgear, boots and accessories. Where the [bleep!] is your [bleep!]ing "new system"?!

5 hours into the game -> Stupid enemy patterns, lousy controls and retarded AI. This is what's wrong with this game. The only new "system" I can see are the new characters, and better music & graphics. Aside from that, this game suffers from serious gameplay flaws, rushed programming, and very extremely bad game-testing, and is a severe disappointment as far as I'm concerned. I completely disagree with every single 8/ 9/ and 10/10 score it has got.

Last time I played it -> It's like playing MEGAMAN, but with swords and lances and hammers.

I mean GLYPHS.

9 comments:

Badmash said...

anonymous said...

"Holy [bleep!] are you [bleep!]ing stupid.

The glyph system is an interesting improvement because one, it allows you to attack faster or use two weapons at once, and two, it prevents you from spamming attacks by draining MP. This is not a hard concept to grasp.

I'm sorry you got juggled by a few enemies, cry some more [bleep!].

The controls suck? Haha [bleep!] you're joking, right? These are as smooth as 2D action games get. Figures you'd hate Mega Man too, goddamn you're a [bleep!]."


lol i'm sorry if i accidentally insulted your mother somewhere in my review, okay. lighten up while you can, thanks, bye.

Rag098 said...

The anonymous you quoted was actually pretty accurate in what he said, and I must also ask you something.

What exactly do you find so bad about the controls? Please explain. "Bad controls" are not relevant to having to navigate the menu every once in a while, something that most games require you to do. I can't really see what's wrong with the default button layout, and even if you have problems with it, you have the option to configure them. They respond perfectly fine. The only way I could possibly see you having any difficulty moving around in the game is if you were to play Albus mode, which I will admit, does have unresponsive controls and just overall feels tacked on.

I seriously have no problem with you dislikng the game, since your other points are at least "justified" (haha) but why you would complain about the controls is beyond me. And no, saying "IMO" or something idiotic like that does not automatically defend your point without an explanation. And what's the point of deleting the post the previous anonymous left you if you just decided to copy it in to your post?

sour.grapes said...

because this is a PG-13 blog, mister

Badmash said...

thank you for your comment, rag~ lemme take a moment to point out that mr.anonymous was only accurate because he was stating the obvious. i mean come on, the first thing you notice in this game is that 'normal attacks deplete MP'. like, duh. i never complained about this at all.

outside of that, mr. anonymous' comment was nothing but attempts to insult me because i guess i apparently said something nasty about his boyfriend?

oh, and don't confuse CRAPPYVANIA controls for 'bad controls'. remember the old c.vania games, where you would get knocked back a long way if hit, especially during a jump, and how 2-3 consecutive hits would destroy your health by 50-60%? well, that thing is back again.

don't worry, this is merely an 8-hour "preview". you and a lot of gaming champs out there must have beaten this game in like under 20 minutes, but you know what, i like to take my time playing games and therefore when i make a review, i know what i'm talking about.

Rag098 said...

Anonymous tried explaining the differences between the glyph system and using regular weapons to you because you do not seem to understand it. Once again, this is not a hard concept to grasp.

And stage/enemy design is not at all relevant to controls. Learn to dodge, you have no excuse since Shanoa moves around fine. As anonymous also said , "I'm sorry you were juggled by a few enemies, cry some more". Learn to move out of the way.

Badmash said...

who says it's a hard concept to grasp? maybe if you try to take a little step forward from "anonymous", you'll find this blog entry called "8 hours into C.VANIA" where no one is complaining about MP being drained even when you use normal attacks.

they didn't need to call it the "glyph system" because there's no "system" to it, really. it's just part of the gameplay. that's the way the game is meant to be played. right?

and whatever happened to shanoa not having weapons, but having glyphs instead? they're ALL weapons, and you can equip / unequip / switch them just like weapons. what's up with the fancy words for something that's not new at all?

and yes, you're right, i really should and probably will learn to dodge the next time i play this game, which will be like when i have time to play games with bad gameplay, control and ridiculous enemy patterns.

thanks.

Lordy said...

I heard really good things about this game from Ouisch. I guess one of you is a DOO-DOO BRAINS. I'll find out which one when I get around to playing this game in 2024.

Anonymous said...

i heard good things about this game from everyone too so i was like :)

but when i actually played it, i was like :(

so i went out and got a new guitar.

Nasir T said...

the new castlevania game is bad. i'm an avid castlevania fan, and this game just didn't work for me. there will be many who will not agree with me, but i don't care about that. what i used to like about castlevania was the excellent integration of music, art and story - games like SOTN and DOS had this and were a pleasure to play. This game is like megaman on steriods and i didn't have fun playing it. the graphics are spectacular and some scores are very nice - but overall it seems more like a button masher, dodge enemy, speed run, keep dying routine to me. i got bored in the first 30 minutes and have gone back to playing DOS. for me, that's more reminiscent of castlevania.